This is a work in progress right now. The goal is to add 1 new enemy and change the gameplay to be a survival mode, with score based on enemies defeated and survival time. This currently functions primarily as a testing plane to make sure mechanics work. There are two new mechanics added. A double laser drop that allows your ship to take one more hit and add an extra beam too the ships fire function.  Additionally there is a new "phase" that allows your ship to become temporarily invulnerable at the cost of loosing out on your ability to fire. The last things I would like to add is more UI elements, a new boss unit that spawns more enemies.  

Credits

Assets and Code By 
Michigan State University
Aidan Coan
With help from  Daniel Walker McDonald

StatusReleased
PlatformsHTML5
AuthorAidan Coan
Made withUnity

Download

Download
Coanaida- MacOS.zip 39 MB
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Coanaida- Windows.zip 30 MB

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